![]() ![]() or even better, when you find a black hole spell and want to try it in the safe zone/shop area and "You have angered the gods!" pops up because apparently you are not allowed to damage the walls in there too much and a fun semi-immortal skeleton mage spawns in the trait area of the safe zone and even if you go to the next level its there as well as randomly spawning enemies in the shop. Im currently tooling around the parallel worlds for the first time using an infinite black hole wand using an omega that dropped from the alchemist, trick blood money, trick greed, infinite spells, tinker with wands everywhere, and a puff of air boosted rock wand for ez 1 shot trick kills. Like if you go up the tree to the left on the surface to the nest and then fly up a bit there is like 8 flying green acid blob monsters that comes to give you a lesson. Its a fun as ballz game but some things obviously need some changes and a lot of things probably need some warnings for things that most people might try. Other healing spells can be a bit underpowered. Healing Spells Use Vampirism and a chainsaw to get the most efficient healing you can. They increase your max HP yes, but you will have far more health when you reach the next shrine. but with that said, the game's also damn addicting ) Use +25 HP Bonuses Along the levels you will find hidden bonuses which will give you +25 Health. Now it seems like your luck is the only thing that makes a small percentage of runs viable and most runs a lost cause. When it comes to damage plus and heavy shot, its not that they. What this means is that when lightshot is applied to a healing bolt, it does not affect the healing effect of the projectile at all, since healing type damage is unaffected by spells that modify normal type damage. Makes the game less punishing for mistakes :) Default has the passive regen effect. Just played for several hours and quit because I simply got tired of scouring the first few levels for good stuff only to die something that feels like a completely unredeemably hopeless situation.Īt first I was glad there's a lot of challenge, but now I feel like I wouldn't mind a good bit of balancing. The heal projectile deals a negative amount of healing type damage. This mod adds percentage based health regeneration for your character. Yeah as much as I love the game's style, physics and overall gameplay, I gotta admit that it can get very frustrating as it is. There should probably be some at least partial healing scattered around the levels or something. ![]() ![]() And even if you're really careful, you almost inevitably lose some health to a shot coming from off screen or brushing up against some dangerous material. Originally posted by piecewise66:It seems odd that there's no healing other than that shop, because the game expects you to explore outward a lot before going down since those different levels can be pretty big spikes in difficulty. ![]()
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