Random encounters are a great way to spice up travel-but be careful! They can feel random to the players at first, but make sure to tie them up with the story or the world in some way. Introduce not-so-random DnD travel encounters (but not Pokemon style!) A ship will be faster, while a carriage might be slower, depending on how heavy it is and how many horses are used to pull it (news flash: horses need to rest too)! So, to sum this section up, give your players clear choices of travel modes that make sense for the location they’re going to, and calculate the travel pace from that! 2. Then, make sure that traveling with a different method changes their travel speed too! You can use the DnD travel speed table as a reference for how far can characters travel on foot in a single day (assuming they walk for 8 hours):īut, of course, other methods of transportation will have different speeds. So, your first step is to give them several options! Maybe they’ll still choose the same familiar mode, but there’s a chance they’ll pick another one. If your players always travel in the same way, it can get pretty boring pretty fast. 5 tips for making DnD travel interesting! 1. Or else, it’s so quickly skipped over, that it doesn’t have any impact on the players at all. Too often, it either feels so laborious that the party is bored by the time they get there. After all, it’s called the Hero’s Journey for a reason! And making DnD travel interesting is a real challenge. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at is a part of so many campaigns and adventure stories. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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